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Creation
Classless talent based creation with Wheel of Time nationalities and races.
Both advanced, and basic creation available for the vetran and new player alike.
Advancement
Skill and roleplay based character advancement with no levels or NPC teachers
Guilds
Multiple Guilding allowed with up to 5 different guilds.
Guild channels, like all others, are toggleable and color customizable.
Guilds at the moment include The White Tower, Children of the Light, House Riatin, House Damodred, The Shadow, Alantin far a Cor, Mercenaries of Fortune, Dragonsworn.
Channeling System
In depth modeling of development of channelers through various states of learning and mastery of the One Power.
Unique Flow system with distinct representations of strength and skill for the each of the 5 threads of the One Power.
Large differences between male and female channelers, most notably in their relative strengths and skills with flows.
Angreals, Ter'angreals, Eavesdropping, Wards, Distance Weaves
Over 80 weaves learnable by players.
Flow experimentation code for wilders.
Combat System
Form system with over 200 forms all learnable by players.
Distinct forms for five different weapons: sword, staff, spear, axe, and dagger.
8 Levels of formfighting ability, ranging from untrained to a blademaster.
Grappling system to model close combat after weapons are locked with about 15 different types of grappling attacks like bite, elbow jab and headbutt.
Special types of unarmed combat for groups like Aiel, Borderlanders, and Seanchan.
Areas
Nearly all areas are based on areas from the books and are accurate as far as Robert Jordan described them.
Current Areas
Areas Installed
Amadacia
Cairhien
White Tower
Light Woods
Dark Forest
Grasslands
Dream World
In the Waste
Inside the Three Fold Land
In the Blight
A Wide River
The Bitter Water
Taardad Sept
Among the Hills
Far Madding *An alternate version
Four Kings
Tar Valon
Caemlyn *In progress
Noble Manors
Dragonsworn Camp
Unique player constructed areas
Color
Customizable colors for channels, emotes/poses, and fight messages.
Overworld Map
An overworld map is used to travel between areas, removing the necessity of endless roads
Forging and Craftsmanship
Weapon forging with over 30 weapon types
Armor forging with 3 armor types per equipment slot
Bow and Arrow forging with three types of bows and numerious arrows
Craft skill that allows item name change
Layering of items available with a base of 3 levels to choose from, more available upon special request.
Multiplaying
Players can login two characters simultaniously
Dreamwalkers and Wolfkin
Functional Dreamworld and Wolfkin System
Chance to 'Go Wolf' based on how closely one runs with the Wolves
Reputation and Loyalty Code
Players have reputation and will be assisted by mobs that have a loyalty to their affiliation.
Players and mobs can also shout for help and have nearby mobs come to assist them. (IE A Cairhienen Noble can command all of the Cairhienen guard mobs he/she can find)
Traits
Descriptive Traits (eye color, hair color, skin tone, height, build) that uniquely identify chars
Other Notable Code
Distance Weapons, Distance Weaves, Subdue, Roleplay Experience, An OOC Arena, Sniffing, a complex dream world and a player accessible 'holo-deck' for when you just can't find the room you're looking for.